Dragon's Crown PS3 Review
Positively dripping with old-school retro appeal, Dragon’s
Crown (ドラゴンズクラウン) from developer Vanillaware and publisher Atlus is a throwback to the glory days of 8 and 16
bit side scrolling beat em’ups like Double Dragon, Streets of Rage and, of
course, Golden Axe.
Bucking the market wide trend of 3D graphics, Vanillaware
have instead opted for 2D, hand painted imagery with naturalised movement implemented
through a process which looks like sophisticated Flash animation. In short, it looks like moving pictures. This somewhat
lo-fi approach to the game makes for an original experience which is both
completely fresh and yet delightfully archaic. For some reason, it’s exactly
how I remember Golden Axe. I don’t remember it being as pixelated as it
actually was. In my rose coloured memory, Golden Axe and Streets of Rage
(including subsequent sequels) were every bit as fluid and vibrant as Dragon’s
Crown. This in itself makes this beat em’ up all the more enjoyable.
Not content with settling for a stock standard hack and
slash, Dragon’s Crown is the modern day embodiment of the side scrolling genre.
Taking elements from the RPG realm, the “loot” system plays a big part in this
game and can be earned through the main story line or various side quests. Dungeons
not only unfurl the story line but also award you with valuable loot in the form of gear, but also gold which can
be used for various unlocks and rewards. The hardest part of the loot system is deciding what to spend your hard earned on. The story itself is rather standard fantasy
fare being neither outstanding nor poor however, at times, feels as though it gets a little side tracked from the main story.
The character design is varied and eye popping. The elephant
in the room is the portrayal of female characters, the Witch character in particular whose “assets”
each weigh more than a small Dwarf. You can check out the character designs that we posted earlier if you need a reminder. While this is ridiculous, it should also be
noted that male characters in the game are equally as anatomically incorrect.
The Warrior class, for instance, is so broad chested that his knees would
surely buckle under his own weight. These arguments aside, these sort of
character designs are standard Japanese pop culture fare. While the main 6
characters are well designed and executed, it’s the monster design that truly
impresses. Iconic fantasy creatures such as goblins, orcs and lizardmen look
fantastic but lets face it, this game isn’t called Dragon’s Crown for nothing.
As expected, the Dragon’s look awesome and add to the overall scale of the
game.
When speaking scale, Dragon’s Crown really steps things up
to a new level when encountering bosses. At one moment you’ll feel like an
invincible albeit top-heavy warrior, cleaving mushroom creatures in twain, and
the next you will feel like a diminutive bug being squashed under foot. The camera angles constantly alter according to the needs of the scene - big boss, wide angle etc. The
constantly evolving threat in Dragon’s Crown makes for a perpetually engaging
game. Further to this, your decision in class will affect the difficulty that
you experience with the magic arts being recommended for experienced players. Each class would take about 15-20 hours to play through and you can switch between profiles at the Inn so if you find yourself getting tired of the Dwarf, switch to the Warrior for a change! Another way to look at
that conundrum is that the replay factor for this game is very high.
There’s a lot to love
about this game from its Japanese take on the sword and sorcery genre and hand
crafted visuals to its ongoing replayability and retro appeal. Not only is this
game beautiful and heaps of fun, it’s also easily approachable by gamers of any
skill level thanks to its rather accommodating difficulty and leveling system.
Dragon’s Crown welcomes you to the side scrolling renaissance.
Dragon’s Crown is available on PS3 and PS Vita now, supporting
cross-platform save functionality.
- Ryan
- Ryan
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