Bandai Namco Roundup, Part 1 (Tales of Xillia 2, Kingdom Hearts HD 2.5 Remix, Shadow Warrior)
First of
all, I’d like to once again thank Bandai Namco and their Sydney studio for
giving me the chance to check this advance stuff out last week. They’re a rad crowd,
and had some fantastic games on offer.
Second, all
these games are good. Seriously. No, I’m not secretly being paid millions of
dollars by Bandai Namco, I’m being honest. As a gamer I’m quite hard to please,
and despite a few hiccups and one particular game that wasn’t my thang, yo, the
offerings on hand were all excellent. It behoves one to at least give them each
a look; chances are you, like me, might find something you didn’t know you
wanted until you played it.
So, in no
particular order, here’s the first lot of gems I got my hands on:
PS3 - August 2014
I don’t know
about the rest of you, but I was mighty disappointed by Final Fantasy XIII. As a fan of many of FF’s preceding entries it
was disheartening to see the gameplay chopped down to almost nothing and the
story pared back in favour of attempts at one instead. But if FFXIII forgot a
lot of what made the series great, Tales
of Xillia 2 is the game that remembers it.
The story
concerns a young hero joining an elite military organisation as darkness
gathers on the horizon, set within a diesel punk grandstand of architectural
beauty and with an enveloping soundtrack channelling the very best of Nobuo
Uematsu’s FF work. What sets Xillia
apart from its competition is a cel-shaded graphical style, conversational
dialogue that explains just enough but not too much, great use of humour and a
combat system that, amusingly, is mostly concerned with mashing the X button
until the thing in front of you dies.
Oh, don’t
get me wrong, there seems to be hints at more complex battle strategy further
down the line, but I only played about an hour or so and I really loved that I
could kill things just by, y’know, whacking them.
Having not
played the first game I’m unsure how Tales
of Xillia 2 connects to its predecessor, but if it’s a true sequel then it
does a great job orienting new players without overloaded exposition or
reliance on reading the manual. It should tell you something about Xillia that I’m able to recall most of
it immediately and substantially without the aid of the notes I wrote – from
what I played it is that damn good, and certainly stuck in my mind enough for
days after playing it.
If you’re a
stalwart fan of the good ol’ Final
Fantasy days of VII and VIII like I am, Tales
of Xillia 2 will be like coming to a warm, cozy home from a long day in the
mucky muck.
Tales of Xillia 2 hits shelves on the 21st of August 2014.
PS3 - December 2014
This is
really hard to judge because:
1 I’ve never
played Kingdom Hearts.
2 I’ve never
played Kingdom Hearts II.
3 I was thrown
into a battle with Beauty and the Beast that I was given no instruction how to
complete, and instead had to rely on button-mashing and loud praying that I was
doing damage.
4 The demo
ended as soon as that battle was done.
That’s it.
Literally, the moment the strange black thing I was fighting exploded, the demo
ended. The only thing before the battle was a cinematic of Beauty running away,
then it was clobberin’ time.
With that in
mind, I guess Kingdom Hearts 2.5 was
pretty good? Certainly graphical and colourful, which is a plus, and bore some
combat similarity to the wonderful whack-a-mole approach Tales of Xillia 2 utilised, but I was confused by lack of context
and a complete absence of instruction; a tutorial certainly wouldn’t have gone
amiss.
I feel I’m
not in an adequate position to judge either Kingdom
Hearts or the brevitous demo simply through what was on offer; I gather
this is predominantly intended for veterans of the KH series, so y’all might
get more from it than I did. It definitely wasn’t bad, just a bit confusing and very colourful. It certainly entices
me to see the full product, if only to know why I was fighting a shadow
creature and why Beauty had to bail instead of sticking around to kick ass with
me. Coz man, that’s a game I would
eat up with a soup ladle.
Kingdom Hearts HD 2.5 Remix hits shelves on the 4th of December 2014.
Kingdom Hearts HD 2.5 Remix hits shelves on the 4th of December 2014.
Xbox One, PS4 - September 2014
Like Tales of Xillia 2, the other game that
springs to my mind without notes is Shadow
Warrior, though for comparative but decidedly different reasons.
Basically,
if you stuffed Doom, Painkiller, Bulletstorm and Serious Sam
in a blender, then served the concoction with a garnish of the scant few best
bits from Daikatana, then you’ve got Shadow Warrior. It’s a fist-pumping,
adrenaline-fuelled slashfest where a dodgy businessman with a katana is aided
by a Japanese trickster demon in slicing more meat than a discount deli in
order to attain a magical sword and possibly kill a God.
Yeah.
I had Shadow Warrior described to me as
possessing a “special” kind of humour, which is an accurate statement. It does
not, however, do justice to the complete, sheer and utter insanity the game presents on a steaming platter with a side order
of pickled yak’s head.
If copious
swearing, severed limbs and progressively more awesome magical sword slashs to
learn are your thing, Shadow Warrior
will potentially scratch several itches and possibly a couple you didn’t know
you had. The controls are nicely streamlined for easy slashifying and the pace
only occasionally drops when orienteering efforts in bamboo forests get
muddled, but it’s a great little game. I can see the humour value drying up a
little over time, so it’s better suited to small doses at a time rather than
marathon Skyrim-esque weekends of
slash-and-shoot. Also strikes me as a great
game for parties to take turns at.
Also also, Shadow Warrior features the best
implementation of Stan Bush’s “The Touch” since that animated Transformers film from back in the day.
You know a game that deals the Stan Bush card needs to be played for that
alone.
Shadow Warrior hits shelves on the 25th of September 2014.
- Chris
Shadow Warrior hits shelves on the 25th of September 2014.
- Chris
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