Project CARS (PS4) Review
THE SHORT VERSION
I mentioned, back in my brief look at it in August last year, that Project CARS felt like the racing world's answer to Dark Souls. It was a solid and unforgiving racing simulator that rewarded patient players who could get a handle on complex controls and customisation options. This was the kind of game where you could tweak your tires to a T, where if you didn't know the ins and outs of your vehicle you were liable to veer out of control very quickly, and where, yes, you could indeed drive around Mt Panorama in a go-kart with rain incoming. Trust me, that last part is a lot more exciting (and awesome) than it sounds.
That was just in the beta, mind. Small wonder, then, that the finished version is all that and more. In fact, I'd almost go so far as to say Project CARS might be the defining driving game experience one will come across. That's both a good and a bad thing.
STORY
You are a racing driver. You enter competitions, and have cars that go vroom.
In all seriousness, the story is a career mode in the spirit of Gran Turismo and Need for Speed; you
start out racing go-karts at the lowest rank for local audiences, and advance to global grand prix arenas to battle for the fate of the world (or, rather, the fate of your Twitter follower count, but I'll get to that in a second). As you advance you can use different cars and tweak them to a rather insane degree, to get an incredibly personalised experience as you race for the accolades of millions.
When I say that last part, I'm not kidding. One of Project CARS' neat little side features is a scrolling Twitter-esque social media feed, displaying reactions from your fictional adoring fans. It updates after each race, showing how your followers react to your wins, near-misses and losses. At times they can be a little snarky, too; one fan said he might've gotten his hopes up about me too early after coming 4th in my second ever race, obviously not bothering to stick around for the succession of seven races following that in which I scored 1st place and praise from the rest of my fanbase. I wouldn't be so quick to judge noob racers there, Mr Social Media Follower.
Speaking of noob racers...
GAMEPLAY
One of the common praises and criticisms Dark Souls usually receives is that it's not a game for casual players. It demands a solid chunk of time to get the mechanics down pat, to explore the world to its greatest extent, and to master the game the way one might master taming a tiger, or a pack of velociraptors. The effort is more than most games require, but you arguably have a richer experience if you go in for the long haul.
Project CARS is similar. As mentioned above, the amount of customisation is insane. There are a number of dials and sliders to adjust every minute detail of your car's mechanism, from tire balance and weight, to the way it drifts on the track. That's not even getting into any cosmetic details, either. Arguably, this is the kind of game where five different drivers on five separate consoles, driving the same vehicle, will all have five vastly different setups for how their ride burns up the track.




In all seriousness, the AI is fairly competent at enhancing the driving experience. There are differences between certain named AIs styles the further along you go, and some can get pretty aggressive when it comes to trying to smack your car off the track with their own. Makes me wish I had the star powers from Mario Kart on hand for those guys.
VISUALS
It's obvious from the outset that Slightly Mad Studios have put a ton of time into rendering every car
and track with painstaking detail. Vehicles look shiny, solidly built and vividly coloured, and the tracks look like every tiny bit of gravel or grass beside them was rendered individually. On top of that, the visuals are designed as if you're really inside a race car driving through certain conditions; the sun glints off your bonnet, and the rain can mess up your vision as well as your handling.
It all comes together to create a marvelous tableau within which you win your championships. I imagine it would play significantly more immersively if, unlike me, you had a driver's seat and steering wheel setup for your console. That'd also really work well for...
SOUND AND VOICE ACTING
The soundscape is, like The Witcher 3, what really helps sell Project CARS. The cheer of the crowd, the screech of tires, the clunk of gears changing and brakes applying, it's all rather magical. It's exactly what I imagine sitting in a race car actually sounds like, including the occasional vocal interjection from my pit crew when they warn me I'm cutting too many corners on the track (in my defence, this was during my initial kart-driving run, before I got the hang of the acceletapping).
The in-game and menu tutorials are also helpfully voiced to inform you which elements in both areas do what, alongside pop-up messages that say the same thing. It feels a little redundant to have pop-ups read to me in the menu, instructing me on how to start a career mode or how Mr Social Media Follower's posts can scroll on the side and tell me what a disappointment I am. Seriously, Mr Social Media Follower, I think you need a job besides being a critical Social Media Follower.
WRAPPING UP

And just remember, once again - Mt Panorama. In go-karts. With rain incoming.
Try and criticise me for that, Mr Social Media Follower.
- Chris
It will be available for iOS and Wii U later in 2015.
Great review.! ilike PS4 very much!
ReplyDeletehttp://www.newcarreviewsusa.com/2014-hyundai-tucson-review-specs-price-changes-exterior-interior-engine-redesign/