Mistborn: Shadows of Self - Review
If there's one thing Brandon Sanderson is a master of, it's world-building. If there's a second thing, it's genre-mashing. If there's a third, it's probably something obscure, like mini-golfing or cake decorating. Picking up a year after where The Alloy of Law left off, Shadows of Self continues fleshing out the wild west-styled world of Mistborn, centuries after the climax of the original trilogy. It's the same kind of 'swallow metal and gain superpowers' schtick, but alongside bowler hats, carriages and magic-aided revolvers. Kinda like that awesomely terrible Wild Wild West film with Will Smith, except the giant metal spider is replaced by people in evening wear who can fly and slow time. So, y'know, better. Nobleman and part-time law enforcer Waxillium Ladrian has a problem; namely, his uncle, who's secretly the head of an evil crime syndicate controlling the city of Elendel in the middle of a protracted period of civil unrest. Whi...